WMR Compendium 2.0 is out!
Special thanx go to Matthew Street who provided us with his incredible and original artwork and to Jan Zapatka who did all the diagrams and has his share in the overall layout look. Many thanx to all who contributed with thier awesome painted miniatures and to those who helped with fine-tuning details in the rules.
What is new? Apart form the layout nothing much.
- some optional rules were implemented into the core rules (half pace movemen, flyers charging 60cm, no visibilty over intervening terrain from the hill), some optional rules are gone (partially defended units), rest of the optional rules were moved to respective chapters.
- There are two new optional rules
- Flyers must land at least 1cm away from the enemy
- Units retain charge bonuses for advance in a case the enemy was destroyed in the first round of combat
- Who can pursue - rewording and clarification.
- Flyers - half pace move was changed to 10cm and Flyers can charge only half pace move when in irregular formation.
- Scout rules - point distribution adjustments
DOWNLOAD & Enjoy!