WMR Compendium 1.2
There has been an update to the WMR Rulebook. Changes are mostly clarifications and adjustments to fill blind spots. There is one major change regarding long discussed magic banners.
WMR Compendium 1.2 with marked changes to 1.1
Also, these links can be found in Download section
List of adjustments and changes:
- adding a paragraph on Dense terrain into Terrain section
- adding a note about charging with 360° visibility in Target section of rules for Shooting
- Pursuit amendment - neccessary to prevent weird situation when infantry pursues cavalry. From now on, one round of infantry pursuing cavalry when charged into the flank or rear or if in irregular formation is part of the core rules.
- Fall back area is now defined by line of contact with the enemy rather than line of sight
- Magic banners come in different point cost variants depending on units' stats. Hopefuly we will see more banners among the ranks from now on. Few of the items got a discount.
- There is a new optional rule regarding artillery visibility on a hill.
- Some adjustment were made to Take and Hold nad Tower scenarios. Victory points are awarded during the game now, not at its end.