WMR Armies 0.2 out now!
The document includes three "new" armies - Wood Elves, Norse and Beastmen. These are well known lists from 2009 Trial armies compendium with minor adjustments. The exception is the WE list, that has seen the most changes in the whole document.
Brief list of changes:
Beastmen
Beastherd rule changed to generic ambush rule
Beastherd and Herdkin reduced by 5 pts
Minotaurs to 110p
Dragon Ogres are immune to terror (same for Chaos army)
Extra woods removed
Norse
Valkyries – new rules based on generic ambush rule
Spite of Low’Key cast on 5+
Were Kin – points put in line with the rest of similar upgrades
Huscarles – up to 100p
Wood Elves
Significant rehaul - details to come in dedicated post.
Other armies
Vampire Counts - clarification - Undead units cannot make initiative supporting charge to support Ghouls.
Bretonnia
Trebuchet - can now move but cannot shoot in the turn it moved.
Other changes
Badly hurt monsters - put in line with Stegadon - you need to inflict one hit over the half of starting hit value to make them badly hurt (e.g. you have to inflict 5-7 hits to Giant with 8 hits to make him badly hurt).
Also the Badly hurt rule applies only after the monster breaks off the combat, never during the combat.
Light cavalry trial rules - we added a set optional rules to support the role of light cavalry units (shooting cavalry with 6+ save).