WMR Compendium 1.1
List of changes:
Rules
- p.42 - Blocked retreat - paragraph added to cover situations where a unit gets split.
- p. 51 - Advance - 6th paragraph, first sentence adjusted to cover all possible situations.
Magic items
- The Battle Banner and The Banner of Fortitude - time of effect changed from
"combat turn" to "combat engagement".
Scenarios
- Defending the Village - Flyers cannot burn houses (looking at you Birdmen)
- Broken army can draw at best, so cannot win.
Siege
- Walls and Ladders - cannot be used by infantry units based as cavalry
- Siege Towers - if an assaulting unit retreats 4cm or less, the tower is not automatically destroyed and the unit counts still as being in the tower.
Campaigns of Conquest
- New set of Advanced Characters Rules added to spice battles a bit.
Can be used for common single battles as well.